In terms of visual and audio, Ori and the Will of the Wisps did not disappoint its fans during the transmission, so what about the game’s gameplay?įortunately, the advantages of the previous version are maximized by the game, while the defects are carefully fixed. The gameplay of the game has two main elements, the “platforming” part – touring the scene and fighting, and the game requires the player to be proficient and accurate in both factors. Similar to the first part, the movement of the game is still very complex, but now has many new skills, including Grapple – Ori unleashes a rope and “pull” himself towards the intended targets, Dash – Ori darted forward for a long distance, even in the air, Glide – hovering in the air and Burrow – Ori dug a tunnel into the ground and kept moving forward.Īll of these skills combined with the skills from the beginning such as Bash, double jump … makes the variety of scenes be raised to a new level.Īll the necessary skills that a player needs to advance in the game will usually be “unlocked” during the first 4 hours of the game, then there will be certain skills that you must go to a certain “area” to get. That makes it very interesting to move from place A to place B of Ori and the Will of the Wisps. Rarely do players have to combine all skills, but the movement also sometimes causes players to do so, but they also alternate the thorny (literally!) segments to require the player to think quickly to be able to combine those skills correctly to overcome them.
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